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Iron
Deals double damage but moves 40% slower
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Can Evolve Into (5)
This ball can be used as an ingredient to create:
Assassin
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage
Bomb
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again
Hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health
Lightning Rod
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies
Shotgun
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything
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