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Dark
Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again
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Can Evolve Into (8)
This ball can be used as an ingredient to create:
Assassin
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage
Black Hole
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again
Flicker
Deals 1-7 damage to every enemy on screen every 1.4 seconds
Incubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times
Noxious
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second
Phantom
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times
Sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times
Vampire Lord
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed
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